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PACKT - SFML GAME DEVELOPMENT BY - SFML GAME DEVELOPMENT BY EXAMPLE Organization: PACKT
Date: 2015-12-29
Description: What You Will Learn  • Create and open a window by using SFML • Utilize, manage, and apply all of the features and properties of the SFML library • Employ some basic game development techniques to make your game tick • Build your own code base to make your game more robust and flexible • Apply common game development and programming patterns to solve design problems • Handle your visual and auditory resources properly • Construct a robust system for user input and interfacing • Develop and provide networking capabilities to your game In Detail Simple and Fast Multimedia Library (SFML) is a simple interface comprising five modules, namely, the audio, graphics, network, system, and window modules, which help to develop cross-platform media applications. By utilizing the SFML library, you are provided with the ability to craft games quickly and easily, without going through an extensive learning curve.
PACKT - LEARNING RESPONSIVE DATA - LEARNING RESPONSIVE DATA VISUALIZATION Organization: PACKT
Date: 2016-03-23
Description: Master the art of building responsive visualizations on the Web About This Book Learn the techniques for building data visualizations that work well for all screen sizes Implement responsive techniques with popular libraries to get to grips with building responsive visualizations that work in the real world Incorporate responsive workflow in your data visualization process to build visualizations that take a mobile-first approach.
PACKT - MANGA STUDIO EX 5 COOKBOO - MANGA STUDIO EX 5 COOKBOOK Organization: PACKT
Date: 2015-09-28
Description: Made specifically for comic artists and illustrators, it has some of the most powerful digital art creation tools available. From digital perspective rulers to a library of screentones, Manga Studio 5 works for the artist with an intuitive, customizable interface and tools.
PACKT - LIBGDX GAME DEVELOPMENT B - LIBGDX GAME DEVELOPMENT BY EXAMPLE Organization: PACKT
Date: 2015-08-26
Description: In the final sample game of the book, you'll implement a basic version of an Angry Birds clone, which will allow you to use the physic library box2D that libGDX provides access to. An overview of exporting games to different platforms is then provided.

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