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NPFC - MIL-C-89303 - CITY GRAPHICS Organization: NPFC
Date: 1990-11-30
Description: City graphics are large-scale graphics of populated places and their environs. City graphics contain environs insets when standard medium-scale mapping of the area is unavailable to the user.
CRC - KE11409 - R GRAPHICS, SECOND EDITION Organization: CRC
Date: 2016-04-19
Description: New in the Second Edition Updated information on the core graphics engine, the traditional graphics system, the grid graphics system, and the lattice package A new chapter on the ggplot2 package New chapters on applications and extensions of R Graphics, including geographic maps, dynamic and interactive graphics, and node-and-edge graphs Organized into five parts, R Graphics covers both "traditional" and newer, R-specific graphics systems.
CRC - TFE73 - THE PC GRAPHICS HANDBOOK Organization: CRC
Date: 2003-02-26
Description: The PC Graphics Handbook serves advanced C++ programmers dealing with the specifics of PC graphics hardware and software.
IFAI - DIGITAL GRAPHIC WORKSHOP - DIGITAL GRAPHICS WORKSHOP Organization: IFAI
Description: Today's digital graphic technologies allow for the application of graphics to large fabric projects such as awnings, canopies and signage.
IFAI - IN STORE GRAPHICS - IN-STORE SIGNAGE & GRAPHICS Organization: IFAI
Date: 1998-01-01
Description: This book is about bringing your store's vision and identity to life through effective use of in-store graphics and signage. Case studies with photos brilliantly illustrate how you can make your retail environment more appealing and functional
CRC - KE00932 - REAL-TIME VOLUME GRAPHICS Organization: CRC
Date: 2006-07-21
Description: Book includes source code, algorithms, diagrams, and rendered graphics.
PACKT - PYTHON 2.6 GRAPHICS COOKB - PYTHON 2.6 GRAPHICS COOKBOOK Organization: PACKT
Date: 2010-11-24
Description: The recipes are built up, in each chapter, starting as simply as possible and moving to more complex programs with which you can comfortably create 2D vector graphics and animations. You will learn how to combine both vector and photo images seamlessly!
SAE J2892 - GRAPHICS - BASED SERVICE INFORMATION Organization: SAE
Date: 2016-10-01
Description: This document establishes standard graphical symbols and color conventions for use in either still (static) or animated graphics used for communicating service information. This document’s purpose is to communicate conventions for using those symbols and colors to accurately and consistently communicate intended information via graphics-based documentation.
DS/ISO/IEC 11072 - INFORMATION TECHNOLOGY - COMPUTER GRAPHICS - COMPUTER GRAPHICS REFERENCE MODEL Organization: DS
Date: 1995-11-28
Description: This International Standard, the Computer Graphics Reference Model (CGRM), defines a structure within which current and future international Standards for computer graphics shall be compared and their relationships described.
CRC - KE24783 - COMPUTER GRAPHICS : FROM PIXELS TO PROGRAMMABLE GRAPHICS HARDWARE Organization: CRC
Date: 2013-10-25
Description: Complete Coverage of the Current Practice of Computer GraphicsComputer Graphics: From Pixels to Programmable Graphics Hardware explores all major areas of modern computer graphics, starting from basic mathematics and algorithms and concluding with OpenGL and real-time graphics.
DELPHI-I - DELPHI DX650052 - APPLIED GRAPHICS ON PLASTIC PARTS Organization: DELPHI-I
Date: 1999-06-01
Description: SCOPE This procedure covers the durability requirements for applied graphics on plastic or painted plastic parts. For Types I, II, and III, pad printing is the typical process used to apply graphics, epoxy ink is the typical material used.
CRC - KE00938 - GRAPHICS AND VISUALIZATION : PRINCIPLES & ALGORITHMS Organization: CRC
Date: 2008-05-30
Description: What sets this book apart from other computer graphics texts is the integrated coverage of computer graphics and visualization topics, including important techniques such as subdivision and multi-resolution modeling, scene graphs, shadow generation, ambient occlusion, and scalar and vector data visualization.
CRC - KE01061 - COMPUTER GRAPHICS : THEORY AND PRACTICE Organization: CRC
Date: 2012-04-24
Description: Computer Graphics: Theory and Practice provides a complete and integrated introduction to this area.
CRC - KE15865 - 2D GRAPHICS PROGRAMMING FOR GAMES Organization: CRC
Date: 2016-04-19
Description: The success of Angry Birds, Peggle, and Fruit Ninja has proven that fun and immersive game experiences can be created in two dimensions. Furthermore, 2D graphics enable developers to quickly prototype ideas and mechanics using fewer resources than 3D.
PACKT - LEARNING RAPHAEL JS VECTO - LEARNING RAPHAËL JS VECTOR GRAPHICS Organization: PACKT
Date: 2013-05-17
Description: A step-by-step guide to understanding the principles underlying vector drawing, using illustrations and code demos along with interactive maps to fully exploit the JavaScript library to create a data visualization widget.Learning Raphaël JS Vector Graphics has been written for anyone with an interest in frontend browser technologies with little or no knowledge of vector graphics drawing.
CRC - KE11239 - 3D GRAPHICS FOR GAME PROGRAMMING Organization: CRC
Date: 2011-02-17
Description: Assuming a minimal prerequisite understanding of vectors and matrices, it also provides sufficient mathematical background for game developers to combine their previous experience in graphics API and shader programming with the background theory of computer graphics. Well organized and logically presented, this book takes its organizational format from GPU programming and presents a variety of algorithms for programmable stages along with the knowledge required to configure hard-wired stages.
ARMY - MIL-STD-361 -3 - MANUALS, TECHNICAL: REQUIREMENTS FOR GRAPHICS Organization: ARMY
Date: 1992-07-15
Description: This document establishes the content and procedural requirements for preparation of graphics presentations for technical manuals (TMs), revisions, supplements, and changes.
CRC - KE13536 - THE MAGIC OF COMPUTER GRAPHICS Organization: CRC
Date: 2011-06-01
Description: Computer graphics is a vast field that is becoming larger every day. It is impossible to cover every topic of interest, even within a specialization such as CG rendering.
PACKT - OPENGL - BUILD HIGH PERFO - OPENGL – BUILD HIGH PERFORMANCE GRAPHICS Organization: PACKT
Date: 2017-05-29
Description: Gain proficiency with OpenGL and build compelling graphics for your games and applications About This Book • Get to grips with a wide range of techniques for implementing shadows using shadow maps, shadow volumes, and more • Explore interactive, real-time visualizations of large 2D and 3D datasets or models, including the use of more advanced techniques such as stereoscopic 3D rendering • Create stunning visuals on the latest platforms including mobile phones and state-of-the-art wearable computing devices Who This Book Is For The course is appropriate for anyone who wants to develop the skills and techniques essential for working with OpenGL to develop compelling 2D and 3D graphics.
CRC - KE21357 - DESIGN AND IMPLEMENTATION OF 3D GRAPHICS SYSTEMS Organization: CRC
Date: 2012-08-08
Description: Special emphasis is given to the architectural aspects of interactive graphics, geometric modeling, rendering techniques, the graphics pipeline, and the architecture of 3D graphics systems.

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