This specification defines test methods and performance criteria for ultrasonically welded wire-to-terminal bonds as shown in Figure 1 . This specification subjects parts to environmental exposures to simulate a lifetime of field exposure for a road vehicle. Exposures referenced in this...
This document establishes standard graphical symbols and color conventions for use in either still (static) or animated graphics used for communicating service information. This document's purpose is to communicate conventions for using those symbols and colors to accurately and consistently...
This Digital Annex (DA) contains the current, full-PDF version of J2892, Graphic-Based Service Information, and all of the 143 referenced graphical symbols. Each of the symbols is presented in two file formats, Adobe Illustrator (vector art) and Portable Network Graphic (raster image), and can be...
This book is the proceedings of the 40th annual Graphics Interface conference-the oldest continuously scheduled conference in the field. The book includes high-quality papers on recent advances in interactive systems, human computer interaction, and graphics from around the world. It...
This document defines the Graphics Double Data Rate 6 (GDDR6) Synchronous Graphics Random Access Memory (SGRAM) specification, including features, functionality, package, and pin assignments. The purpose of this Standard is to define the minimum set of requirements for 8 Gb through 16...
This specification describes the requirements for engine component decorative graphics. Note: Nothing in this standard supercedes applicable laws and regulations. Note: In the event of conflict between the English and domestic language, the English language shall take precedence....
This SAE Recommended Practice applies to the abrasion resistance testing of decorative tapes, graphics, and pin striping. It may also have relevance to certain vehicle labels and plastic wood grain film. The resistance to abrasive damage is judged qualitatively by its effect on the...
BlenderTM is a free Open Source 3D Computer Modeling and Animation Suite incorporating Character Rigging, Particles, Real World Physics Simulation, Sculpting, Video Editing with Motion Tracking and 2D Animation within the 3D Environment. Blender is FREE to download and use by anyone for anything....
This book introduces fundamental concepts and principles of 2D and 3D graphics and is written for undergraduate and postgraduate students of computer science, graphics, multimedia, and data science. It demonstrates the use of MATLAB® programming for solving problems related to...
This third edition of Paul Murrell's classic book on using R for graphics represents a major update, with a complete overhaul in focus and scope. It focuses primarily on the two core graphics packages in R - graphics and grid - and has a new section on integrating graphics.This...
Fundamentals of Image, Audio, and Video Processing Using MATLAB® introduces the concepts and principles of media processing and its applications in pattern recognition by adopting a hands-on approach using program implementations. The book covers the tools and techniques for reading, modifying, and...
SAS for Elementary Statistics: Getting Started provides an introduction to SAS programming for those who have experience with introductory statistical methods. It is also an excellent programming supplement for an introductory statistics course. It is appropriate for the beginning programmer with...
Get started with FPGA programming using SystemVerilog, and develop real-world skills by building projects, including a calculator and a keyboardKey Features* Explore different FPGA usage methods and the FPGA tool flow* Learn how to design, test, and implement hardware circuits using SystemVerilog*...
This document defines the PDF/VT-3 document format and methods to enable reliable document exchange for variable data and transactional (VT) printing. It uses the Portable Document Format (PDF) Version 2.0, as restricted by PDF/X-6, for the representation of such documents. It allows the...
While some rigging books focus too much on the theory of rigging and provide little instruction, others do the exact opposite and offer no reasoning behind the button-pushing. An Essential Introduction to Maya Character Rigging, 2nd Edition, however, offers a perfect balance. Cheryl Briggs' text is...
The rapid expansion of clinical knowledge in the field of neurology warrants a new edition of this highly regarded textbook of neurology. In addition to the anchor chapters on major areas such as headache, stroke, developmental disorders, dementia, epilepsy, acquired metabolic disorders, and...
This book examines the life of the Australian artist Harry Reade (1927-1998) and his largely overlooked contribution to animation. It constitutes a biography of Reade, tracing his life from his birth to his period of involvement with animation between 1956 and 1969. It explores the forces that...
Progressively more and more attention has been paid to how location affects health outcomes. The area of disease mapping focusses on these problems, and the Bayesian paradigm has a major role to play in the understanding of the complex interplay of context and individual predisposition in such...
This book teaches beginners and aspiring game developers how to develop 2D games with Unity. Thousands of commercial games have been built with Unity. The reader will learn the complete process of 2D game development, step by step. The theory behind each step is fully explained. This book contains...