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GMW17442 - PERFORMANCE REQUIREMENTS FOR INTERIOR APPLIED GRAPHICS ON PARTS - ISSUE 1; ENGLISH Organization: GMW
Date: 2017-01-01
Description: This procedure covers the performance requirements for interior applied graphics on parts. This includes pad printing and screen printing of inks or paints.
FORD WSS-M2P158-A1 - PRINTED GRAPHICS PERFORMANCE, PLASTIC AND PAINTED SUBSTRATES, INTERIOR ***TO BE USED WITH FORD WSS-M99P1111-A*** Organization: FORD
Date: 2015-02-27
Description: This specification defines the performance requirements for printed graphic c...
DELPHI-I - DELPHI DX650052 - APPLIED GRAPHICS ON PLASTIC PARTS Organization: DELPHI-I
Date: 1999-06-01
Description: Some examples of parts which should be covered by this specification are first or second surface interior trim and underhood components with graphics.
GMW16717 - DECORATIVE INTERIOR LAMINATES AND FILMS - ISSUE 2; ENGLISH Organization: GMW
Date: 2016-12-01
Description: These films are multilayer constructions with decorative simulated wood grains, metal, pigmented or other patterns and graphics applied on sheet stock, films, foils or rolled goods.
GMNA - GMN11333 - INTERIOR COLORED, COATED SILICONE RUBBER BUTTON PAD MATERIAL PERFORMANCE - ISSUE 2; DO NOT USE ON NEW PROGRAMS; REPLACED BY GMW16732 Organization: GMNA
Date: 2012-06-01
Description: These buttons are color matched, UV stable and coating may be multi-colored layers and laser etched for graphics and back-lighting. This specification excludes thermoplastic elastomer buttons and painted rigid buttons, those are covered with typical GM raw material specs for thermoplastics, paint and GMN10061 or GM2617M for part performances.
GMW16732 - INTERIOR COLORED, UV STABILIZED, COATED SILICONE RUBBER BUTTON PAD MATERIAL PERFORMANCE - ISSUE 2; ENGLISH Organization: GMW
Date: 2014-10-01
Description: These buttons are color-matched and UV-stable, and the coating may be multi-colored layers and laser etched for graphics and backlighting. This specification excludes thermoplastic elastomer buttons and painted rigid buttons; those are covered by typical GM raw material specifications for thermoplastics, paint and GMW14444 for part performances.
NAVISTAR - TMS 4517 - INTERIOR TRIM PANELS-WOOD GRAIN - REVISION A-1 Organization: NAVISTAR
Date: 2000-09-01
Description: 2.0 SCOPE This specification covers film property and performance requirements of the finished plates/strips, quality, KCC, special graphics, shipping and identification, and source approval and quality control.
LUL - 1-382 - TRAIN DÉCOR DESIGN - ISSUE A6; INCORPORATING WRITTEN NOTICE: 11/21/2007 Organization: LUL
Date: 2009-01-01
Description: This Standard addresses and supports the specific customer service delivery areas of: • Corporate design and identity • ambience • the train exterior, livery and graphics • the train interior décor • the train interior graphics • customer information • health and safety Purpose The purpose of this Standard is to set down the means by which a consistent quality of train décor, livery, internal and external graphics, signs and notices is provided throughout the Underground system.
PACKT - CINEMA 4D BEGINNER'S GUID - CINEMA 4D BEGINNER'S GUIDE Organization: PACKT
Date: 2012-11-21
Description: Users will also learn how to use the MoGraph module to create dynamic motion graphics, how to link parameters with Xpresso (Cinema 4D's node-based programming language), and are guided through mini-projects to explore additional tools for non-photorealistic illustrations, hair creation and cloth rendering.
GMNA - GMN10061 - PART PERFORMANCE REQUIREMENTS FOR FINISHES OF ELECTRICAL/ELECTRONIC COMPONENTS - REVISION A; DO NOT USE ON NEW APPLICATIONS. REPLACED BY GMW14444 AND GMW14651 Organization: GMNA
Date: 2008-07-01
Description: These components may be molded in color, two shot molded, painted, or appliquéd. The graphics may be applied by any number of methods including but not limited to laser etching and pad printing.
PACKT - BLENDER 3D: ARCHITECTURE, - BLENDER 3D: ARCHITECTURE, BUILDINGS, AND SCENERY Organization: PACKT
Date: 2008-05-30
Description: The eBook version, available from Packt, is in full color.This book is for architects, game designers, artists, or movie makers who want to create realistic buildings, interiors, and scenery using Blender 3D, a free, open-source graphics tool. This book is not a general introduction to Blender, but focuses on developing expertise on the architectural aspects of the tool.
NAVY - OPNAV 2710.1 - (N65) DEPARTMENT OF THE NAVY STANDARDS FOR COMMERCIAL (NON-TACTICAL) LANS ON NAVY SHIPS Organization: NAVY
Date: 1993-04-30
Description: In general, shipboard office automation and tactical support functions include, but are not limited to, the following: (1) Wordprocessing (2) Spreadsheets (3) Database (4) Business Graphics (5) Engineering Graphics (6) Forms (7) E-mail (8) Accounting (9) Message Handling (10) Ships Maintenance (11) Aviation Maintenance (12) Administration (13) Personnel Management (14) Medical and Dental Record Management (15) Technical Library Storage and Retrieval Systems (16) Logistics, Inventory Management and Configuration Management (17) Training Scenario Generation (18) Training Performance Data Collection (19) Computer based Training and Instruction (20) Work Flow Processing c.
ISUZU ISC-C92-008 - PRESSURE - SENSITIVE ADHESIVE FILM - JAPANESE/ENGLISH VERSION Organization: ISUZU
Date: 2009-06-18
Description: Note: The requirements for Three-Dimensional Graphics decal are specified. Note: In the event of a conflict between the English and the Japanese language, the Japanese language shall take precedence.
UFC 3-120-01 - AIR FORCE SIGN STANDARD Organization: UFC
Date: 2003-02-06
Description: The document begins with an explanation of the Base Master Sign Plan. The following chapters cover typography, graphics, sign placement, the Americans with Disabilities Act, identification signs, direction signs, regulatory signs, motivation signs, information signs, wall mounted signs, signs for historic buildings and interior signs.
PACKT - UNREAL ENGINE: GAME DEVEL - UNREAL ENGINE: GAME DEVELOPMENT FROM A TO Z Organization: PACKT
Date: 2016-08-31
Description: Develop fantastic games and solve common development problems with Unreal Engine 4 About This Book • Investigate the big world of Unreal Engine, computer graphics rendering and Material editor to implement in your games • Construct a top-notch game by using the assets offered by Unreal Engine, thereby reducing the time to download, create assets on your own.

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