loading
Learning Android Game Development
May 26, 2017 - PACKT

Learn the art of making Android games and turn your game development dreams into reality About This Book • Leverage the latest features of Android N to create real-world 2D games • Architect a 2D game from scratch and level up your Android game development skill • Transition from developing simple...

ISO 9241-161 - Ergonomics of human-system interaction - Part 161: Guidance on visual user-interface elements
February 15, 2016 - ISO

This part of ISO 9241 describes visual user-interface elements presented by software and provides requirements and recommendations on when and how to use them. This part of ISO 9241 is concerned with software components of interactive systems to make human-system interaction usable as...

Windows Server 2016 Cookbook
November 21, 2016 - PACKT

Sauté your way through more than 100 hands-on recipes designed to prepare any server administrator to work with Windows Server 2016 About This Book • Get the first book on the market to unleash the power of Windows Server 2016, which improves the lives of thousands of enterprise users • Be...

Mastering SFML Game Development
January 30, 2017 - PACKT

Create complex and visually stunning games using all the advanced features available in SFML development About This Book • Build custom tools, designed to work with your specific game. • Use raw modern OpenGL and go beyond SFML. • Revamp your code for better structural design, faster rendering, and...

DIN EN 61804-3 - Function Blocks (FB) for process control and Electronic Device Description Language (EDDL) - Part 3: EDDL syntax and semantics (IEC 61804-3:2015); English version EN 61804-3:2015
April 1, 2016 - DIN

This part of IEC 61804 specifies the Electronic Device Description Language (EDDL) technology, which enables the integration of real product details using the tools of the engineering life cycle. This part of IEC 61804 specifies EDDL as a generic language for describing the properties of automation...

Game Programming Using Qt: Beginner's Guide
January 29, 2016 - PACKT

A complete guide to designing and building fun games with Qt and Qt Quick 2 using associated toolsets About This Book • Learn to create simple 2D to complex 3D graphics and games using all possible tools and widgets available for game development in Qt • Understand technologies such as QML, Qt...

Proxmox Cookbook
August 28, 2015 - PACKT

Over 60 hands-on recipes to perform server virtualization and manage virtualized server solutions with Proxmox About This Book Learn the process of installing, configuring, and managing Proxmox clusters Explore ways of integrating various storage systems with Proxmox Step-by-step and easy-to-learn...

Getting Started with Python and Raspberry Pi
September 29, 2015 - PACKT

Learn to design and implement reliable Python applications on the Raspberry Pi using a range of external libraries, the Raspberry Pis GPIO port, and the camera module About This Book • Learn the fundamentals of Python scripting and application programming • Design user-friendly command-line...

Learning IPython for Interactive Computing and Data Visualization
October 21, 2015 - PACKT

Get started with Python for data analysis and numerical computing in the Jupyter notebook About This Book Learn the basics of Python in the Jupyter Notebook Analyze and visualize data with pandas, NumPy, matplotlib, and seaborn Perform highly-efficient numerical computations with Numba, Cython, and...

Oracle SQL Developer
January 30, 2016 - PACKT

Learn Database design, development,and administration using the feature-rich SQL Developer 4.1 interface About This Book • Explore all the SQL Developer 4.1 features useful for Oracle database developers, architects, and administrators • Understand how this free tool from Oracle has evolved...

Advertisement