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CRC - 9780429086373

Quests Design, Theory, and History in Games and Narratives

active, Most Current
Organization: CRC
Publication Date: 1 January 2008
Status: active
Page Count: 248
scope:

This unique take on quests, incorporating literary and digital theory, provides an excellent resource for game developers. Focused on both the theory and practice of the four main aspects of quests (spaces, objects, actors, and challenges) each theoretical section is followed by a practical section that contains exercises using the Neverwinter Nights Aurora Toolset.

Howard has created a Syllabus, designed for a college-level course, that instructors can use and modify as desired.

Document History

9780429086373
January 1, 2008
Quests Design, Theory, and History in Games and Narratives
This unique take on quests, incorporating literary and digital theory, provides an excellent resource for game developers. Focused on both the theory and practice of the four main aspects of quests...
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