UNLIMITED FREE ACCESS TO THE WORLD'S BEST IDEAS

close

CRC - YE22387

Comics for Film, Games, and Animation : Using Comics to Construct Your Transmedia Storyworld

active, Most Current
Organization: CRC
Publication Date: 7 May 2013
Status: active
Page Count: 289
scope:

In recent years, a new market of convergence culture has developed. In this new market, one story, idea, concept, or product can be produced, distributed, appreciated, and understood by customers in a variety of different media. We are at the tipping point of this new convergence culture, and comics is a key area affected by this emerging model.

In Comics for Film, Games, and Animation Tyler Weaver teaches you how to integrate comics storytelling into your own work by exploring their past, present, and future. You will explore the creation of the unique mythologies that have endured for more than seventy years, and dig into the nitty gritty of their creation, from pacing and scripting issues to collaboration. Finally, you'll gain a love and appreciation of the medium of comics, so much so that you won't be able to wait to bring that medium into your story toolbox.

Document History

YE22387
May 7, 2013
Comics for Film, Games, and Animation : Using Comics to Construct Your Transmedia Storyworld
In recent years, a new market of convergence culture has developed. In this new market, one story, idea, concept, or product can be produced, distributed, appreciated, and understood by customers in...
Advertisement