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CRC - K13210

3D Math Primer for Graphics and Game Development

active, Most Current
Organization: CRC
Publication Date: 2 November 2011
Status: active
Page Count: 847
scope:

This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for game designers, including the fundamentals of coordinate spaces, vectors, and matrices. It also covers orientation in three dimensions, calculus and dynamics, graphics, and parametric curves.

Document History

K13210
November 2, 2011
3D Math Primer for Graphics and Game Development
This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how...
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