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CRC - KE13249

Mathematics Education for a New Era : Video Games as a Medium for Learning

active, Most Current
Organization: CRC
Publication Date: 25 February 2011
Status: active
Page Count: 220
scope:

Stanford mathematician and NPR Math Guy Keith Devlin explains why, fun aside, video games are the ideal medium to teach middle-school math. Aimed primarily at teachers and education researchers, but also of interest to game developers who want to produce videogames for mathematics education, Mathematics Education for a New Era: Video Games as a Medium for Learning describes exactly what is involved in designing and producing successful math educational videogames that foster the innovative mathematical thinking skills necessary for success in a global economy.

Read the author's monthly MAA column Devlin's Angle

Document History

KE13249
February 25, 2011
Mathematics Education for a New Era : Video Games as a Medium for Learning
Stanford mathematician and NPR Math Guy Keith Devlin explains why, fun aside, video games are the ideal medium to teach middle-school math. Aimed primarily at teachers and education researchers, but...
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