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CRC - KE01057

GPU Pro : Advanced Rendering Techniques

active, Most Current
Organization: CRC
Publication Date: 14 June 2010
Status: active
Page Count: 741
scope:

This book covers essential tools and techniques for programming the graphics processing unit. Brought to you by Wolfgang Engel and the same team of editors who made the ShaderX series a success, this volume covers advanced rendering techniques, engine design, GPGPU techniques, related mathematical techniques, and game postmortems. A special emphasis is placed on handheld programming to account for the increased importance of graphics on mobile devices, especially the iPhone and iPod touch.

Example programs and source code can be downloaded from the book's CRC Press web page. 

Document History

KE01057
June 14, 2010
GPU Pro : Advanced Rendering Techniques
This book covers essential tools and techniques for programming the graphics processing unit. Brought to you by Wolfgang Engel and the same team of editors who made the ShaderX series a success, this...
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