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DS/ISO/IEC 23090-2

Information technology – Coded representation of immersive media – Part 2: Omnidirectional media format

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Organization: DS
Publication Date: 13 August 2019
Status: active
Page Count: 172
ICS Code (Coding of audio, video, multimedia and hypermedia information): 35.040.40
scope:

This document specifies the omnidirectional media format for coding, storage, delivery, and rendering of omnidirectional media, including video, images, audio, and timed text. In an OMAF player the user's viewing perspective is from the centre of the sphere looking outward towards the inside surface of the sphere. NOTE 1 - In this document, only 3 degrees of freedom (3DOF) is supported. In other words, purely translational movement of the user does not result in different omnidirectional media being rendered to the user. For 3DOF support with stereoscopic video, when the user rolls his/her head, there could be a stereoscopic rendering issue. NOTE 2 - Omnidirectional video could contain graphics elements generated by computer graphics but encoded as video.

Document History

June 12, 2023
Information technology – Coded representation of immersive media – Part 2: Omnidirectional media format
This document specifies the omnidirectional media format for coding, storage, delivery and rendering of omnidirectional media, including video, images, audio and timed text. Omnidirectional image or...
July 20, 2021
Information technology – Coded representation of immersive media – Part 2: Omnidirectional media format
This document specifies the omnidirectional media format for coding, storage, delivery and rendering of omnidirectional media, including video, images, audio and timed text. Omnidirectional image or...
DS/ISO/IEC 23090-2
August 13, 2019
Information technology – Coded representation of immersive media – Part 2: Omnidirectional media format
This document specifies the omnidirectional media format for coding, storage, delivery, and rendering of omnidirectional media, including video, images, audio, and timed text. In an OMAF player the...
Information technology – Coded representation of immersive media – Part 2: Omnidirectional media format
This document specifies the omnidirectional media format for coding, storage, delivery and rendering of omnidirectional media, including video, images, audio and timed text. Omnidirectional image or...
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