PACKT - Python Game Programming By Example
Organization: | PACKT |
Publication Date: | 28 September 2015 |
Page Count: | 231 |
scope:
A pragmatic guide for developing your own games with
Python
About This Book
• Strengthen your fundamentals of game programming with Python
language
• Seven hands-on games to create 2D and 3D games rapidly from scratch
• Illustrative guide to explore the different GUI libraries for
building your games
Who This Book Is For
If you have ever wanted to create casual games in Python and you
would like to explore various GUI technologies that this language
offers, this is the book for you. This title is intended for
beginners to Python with little or no knowledge of game
development, and it covers step by step how to build seven
different games, from the well-known Space Invaders to a classical
3D platformer.
What You Will Learn
• Take advantage of Python's clean syntax to build games
quickly
• Discover distinct frameworks for developing graphical applications
• Implement non-player characters (NPCs) with autonomous and seemingly intelligent behaviors
• Design and code some popular games like Pong and tower defense
• Compose maps and levels for your sprite-based games in an easy manner
• Modularize and apply object-oriented principles during the design of your games
• Exploit libraries like Chimpunk2D, cocos2d, and Tkinter
• Create natural user interfaces (NUIs), using a camera and
computer vision algorithms to interpret the player's real-world
actions
In Detail
With a growing interest in learning to program, game development is
an appealing topic for getting started with coding. From geometry
to basic Artificial Intelligence algorithms, there are plenty of
concepts that can be applied in almost every game. Python is a
widely used general-purpose, high-level programming language. It
provides constructs intended to enable clear programs on both a
small and large scale. It is the third most popular language whose
grammatical syntax is not predominantly based on C. Python is also
very easy to code and is also highly flexible, which is exactly
what is required for game development. The user-friendliness of
this language allows beginners to code games without too much
effort or training. Python also works with very little code and in
most cases uses the "use cases" approach, reserving lengthy
explicit coding for outliers and exceptions, making game
development an achievable feat.
Python Game Programming by Example enables readers to develop
cool and popular games in Python without having in-depth
programming knowledge of Python. The book includes seven hands-on
projects developed with several well-known Python packages, as well
as a comprehensive explanation about the theory and design of each
game.
It will teach readers about the techniques of game design and
coding of some popular games like Pong and tower defense.
Thereafter, it will allow readers to add levels of complexities to
make the games more fun and realistic using 3D.
At the end of the book, you will have added several GUI
libraries like Chimpunk2D, cocos2d, and Tkinter in your tool belt,
as well as a handful of recipes and algorithms for developing games
with Python.
Style and approach
This book is an example-based guide that will teach you to build
games using Python. This book follows a step-by-step approach as it
is aimed at beginners who would like to get started with basic game
development. By the end of this book you will be competent game
developers with good knowledge of programming in Python.