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IEEE SOFTWARE STANDARDS - SOFTWARE ENGINEERING STANDARDS: A USER'S ROAD MAP
IEEE
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Unity Animation Essentials
June 24, 2015 - PACKT

This book is targeted at hobbyists, students, and game development professionals familiar with the Unity basics, looking to extend their skills and knowledge in the field of real-time game animation. You will need to be familiar with level design and basic scripting in C# and have a good...

Animation: From Concept to Production
December 4, 2017 - CRC

This book explains the creation of animation from concept to production. Instead of focusing on singular aspects of animation production, talented animators can learn to make better films by understanding the process as a whole. Veteran independent filmmaker Hannes Rall teaches you...

Unity Character Animation with Mecanim
September 29, 2015 - PACKT

A detailed guide to the complex new animation tools in Unity, packed with clear instructions and illustrated with original content in the context of a next generation zombie apocalypse adventure game About This Book • Create and export models and animation sequences to Unity from 3ds...

Instant Silverlight 5 Animation
January 22, 2013 - PACKT

This book is written in simple, easy to understand format with lots of screenshots and step-by-step explanations. If you are a developer looking forward to create great user experience for your Silverlight applications with cool animations or create Silverlight banner ads, then this is the...

Unity 5.x Animation Cookbook
May 27, 2016 - PACKT

A recipe-based guide to give you practical information on Unity 5.x animation techniques and tools About This Book • A straightforward and easy-to-follow format. • A selection of the most important tasks and problems. • Carefully organized instructions to solve problems efficiently. • Clear...

Cloth Modeling and Animation
July 13, 2000 - CRC

Written by leaders in the field of computer clothing design and simulation, Cloth Modeling and Animation is a vital resource for researchers and developers of cloth simulation software as well as computer animators and graphics programmers. Readers will learn about cloth's nature and...

Game Anim: Video Game Animation Explained
January 30, 2019 - CRC

What makes the difference between great video game animation and the purely functional, and how does this relatively new medium of non-linear animation creation differ from the more traditional fields of film and television? This book de-mystifies the animation side of game...

Redesigning Animation: United Productions of America
August 14, 2018 - CRC

The animation studio United Productions of America (UPA) was able to challenge Disney supremacy in the 1950s entertainment market by creating cutting-edge animated cartoons. UPA films express a simplified audiovisual language consisting of stylized layout designs, asymmetrical compositions,...

Animation Production: Documentation and Organization
August 3, 2017 - CRC

This text follows the animation production by concentrating on the documentation necessary to accurately and professionally organize each step of the process. Examples of each piece of paperwork needed to complete the project will be shown. Many newcomers to the field are not experienced in...

Puppetry, Puppet Animation and the Digital Age
August 15, 2018 - CRC

Rolf Giesen's Puppetry, Puppet Animation and the Digital Age explores the unique world of puppetry animation and its application in the digital age. With the advent of digital animation, many individuals see puppetry and 2D animation as being regulated to a niche market....

Blender 2.5 Character Animation Cookbook
June 17, 2011 - PACKT

Part of Packt's Cookbook series, each chapter focuses on a different aspect of animation. If you don't have the time to work your way through a long tutorial, then this is the book for you. The step-by-step recipes are independent from each other so you can dip in and out of the book to add...

Lightning Fast Animation in Element 3D
March 26, 2014 - PACKT

An easy-to-follow and all-inclusive guide, in which the underlying principles of 3D animation as well as their importance are explained in detail. The lessons are designed to teach you how to think of 3D animation in such a way that you can troubleshoot any problem, or animate any...

Stop Motion: Craft Skills for Model Animation
January 6, 2017 - CRC

Stop motion animation is a challenging and time-consuming skill that requires patience, adaptability, and a close eye to detail. Stop Motion: Craft Skills for Model Animation, 3rd Edition is the essential guide to help stop motion animators overcome these challenges of this...

jQuery 2.0 Animation Techniques Beginner’s Guide
December 24, 2013 - PACKT

This book is a guide to help you create attractive web page animations using jQuery. Written in a friendly and engaging approach this book is designed to be placed alongside your computer as a mentor.If you are a web designer or a frontend developer or if you want to learn how to animate the...

jQuery 1.4 Animation Techniques: Beginners Guide
March 18, 2011 - PACKT

All the concepts in the book are explained in a simple, easy to understand, step-by-step manner. There are plenty of examples and images used in this book, with the images properly explained. Written with a friendly and engaging approach, this Packt Beginner's guide is designed to be placed...

Rig it Right! Maya Animation Rigging Concepts
July 19, 2018 - CRC

Rig it Right! breaks down rigging so that you can achieve a fundamental understanding of the concept. The author will get you up and rigging with step-by-step tutorials covering multiple animation control types, connection methods, interactive skinning, BlendShapes, edgeloops, and joint...

Independent Animation: Developing, Producing and Distributing Your Animated Films
April 21, 2017 - CRC

Features Covers the entire process of creating an independent animated film, from story development and casting to editing and distribution Features input from some of the industry's most noteworthy animation talents and exclusive insight into their working processes Additional resources and...

Acting and Character Animation: The Art of Animated Films, Acting and Visualizing
August 4, 2017 - CRC

Animation has a lot to do with acting. That is, character animation, not the standardized, mechanical process of animation. Acting and animation are highly creative processes. This book is divided into two parts: From film history we learn about the importance of actors...

IEEE 26512 - Systems and software engineering - Requirements for acquirers and suppliers of information for users
November 1, 2017 - IEEE

This document supports the interest of system users in having consistent, complete, accurate, and usable information. It addresses both available approaches to standardization: a) process standards, which specify the way that information products are to be acquired and supplied; and b) information...

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