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R Graphics
November 27, 2018 - CRC

This third edition of Paul Murrell's classic book on using R for graphics represents a major update, with a complete overhaul in focus and scope. It focuses primarily on the two core graphics packages in R - graphics and grid - and has a new section on integrating graphics.This...

Real-Time 3D Graphics with WebGL 2
October 31, 2018 - PACKT

"A comprehensive guide with 80+ examples on 3D programming in WebGL 2, covering computer graphics topics such as rendering, 3D math, camera, and more Key Features *Create visually stunning, high-performance 3D applications for the web with WebGL 2 *A complete course on 3D computer...

JEDEC JESD 250 - GRAPHICS DOUBLE DATA RATE (GDDR6) SGRAM STANDARD
November 1, 2018 - JEDEC

This document defines the Graphics Double Data Rate 6 (GDDR6) Synchronous Graphics Random Access Memory (SGRAM) specification, including features, functionality, package, and pin assignments. The purpose of this Specification is to define the minimum set of requirements for 8 Gb...

Essential Computer Graphics Techniques for Modeling, Animating, and Rendering Biomolecules and Cells: A Guide for the Scientist and Artist
June 2, 2019 - CRC

The book helps readers develop fundamental skills in the field of biomedical illustrations with a training approach based on step-by-step tutorials with a practical approach. Medical/scientific illustration mainly belongs to professionals in the art field or scientists trying to create artistic...

Data Visualization: Charts, Maps, and Interactive Graphics
November 13, 2018 - CRC

This is the age of data. There are more innovations and more opportunities for interesting work with data than ever before, but there is also an overwhelming amount of quantitative information being published every day. Data visualisation has become big business, because communication is the...

Information Technology in Mecial Diagnostics II: Proceedings of the International Scientific Internet Conference “Computer Graphics and Image Processing" and the XLVIIIth International Scientific and Practical Conference “Application of Lasers in Medicine and Biology", May 2018
February 20, 2019 - CRC

For many centuries, mankind has tried to learn about his health. Initially, during the pre-technological period, he could only rely on his senses. Then there were simple tools to help the senses. The breakthrough turned out to be the discovery of X-rays, which gave insight into the human body....

Introduction to Computer Graphics with OpenGL ES
June 1, 2018 - CRC

OpenGL ES is the standard graphics API used for mobile and embedded systems. Despite its widespread use, there is a lack of material that addresses the balance of both theory and practice in OpenGL ES. JungHyun Han's Introduction to Computer Graphics with OpenGL ES achieves this...

Invitation to Protein Sequence Analysis Through Probability and Information
February 4, 2019 - CRC

This book explores the remarkable information correspondences and probability structures of proteins. Correspondences are pervasive in biochemistry and bioinformatics: proteins share homologies, folding patterns, and mechanisms. Probability structures are just as paramount: folded state...

Learn Chart.js
February 28, 2019 - PACKT

Design interactive graphics and visuals for your data-driven applications using the popular open-source Chart.js data visualization library. Key Features * Harness the power of JavaScript, HTML, and CSS to create interactive visualizations * Display quantitative information efficiently in...

GPU Pro 360 Guide to Lighting
December 18, 2018 - CRC

This book gathers all the content from the GPU Pro series (Vols 1-7; 2010-2016) into a convenient single source anthology covering 3D engine design in computer graphics. It covers ready-to-use ideas and procedures that can help solve many computer graphics programming challenges. The...

Computer Graphics Through OpenGL: From Theory to Experiments
December 18, 2018 - CRC
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GPU Pro 360 Guide to Shadows
December 14, 2018 - CRC

This book gathers all the content from the GPU Pro series (Vols 1-7; 2010-2016) into a convenient single source anthology covering lighting and global illumination in computer graphics. It covers ready-to-use ideas and procedures that can help solve many computer graphics programming...

ISO/IEC 23090-2 - Information technology - Coded representation of immersive media - Part 2: Omnidirectional media format
January 1, 2019 - ISO

This document specifies the omnidirectional media format for coding, storage, delivery, and rendering of omnidirectional media, including video, images, audio, and timed text. In an OMAF player the user's viewing perspective is from the centre of the sphere looking outward towards the inside...

GPU PRO 360 Guide to GPGPU
December 17, 2018 - CRC

This book gathers all the content from the GPU Pro series (Vols 1-7; 2010-2016) into a convenient single source anthology covering general compute functionality in computer graphics. It covers ready-to-use ideas and procedures that can help solve many computer graphics programming...

ISO/IEC 18039 - Information technology — Computer graphics, image processing and environmental data representation — Mixed and augmented reality (MAR) reference model
February 1, 2019 - ISO

This document defines the scope and key concepts of mixed and augmented reality, the relevant terms and their definitions and a generalized system architecture that together serve as a reference model for mixed and augmented reality (MAR) applications, components, systems, services and...

GPU Pro 360 Guide to 3D Engine Design
December 13, 2018 - CRC

Wolfgang Engel's GPU Pro 360 Guide to 3D Engine Design gathers all the cutting-edge information from his previous seven GPU Pro volumes into a convenient single source anthology that covers the design of a 3D engine. This volume is complete with articles by leading programmers that focus on various...

R Companion to Elementary Applied Statistics
January 14, 2019 - CRC

The R Companion to Elementary Applied Statistics includes traditional applications covered in elementary statistics courses as well as some additional methods that address questions that might arise during or after the application of commonly used methods. Beginning with basic tasks and...

Game Development and Simulation with Unreal Technology
December 18, 2018 - CRC

Dr. Alireza Tavakkoli's Game Development and Simulation with Unreal Technology covers the latest version of Unreal Technology. Since the 1990s Epic Games, Inc. has been leading the revolution of gaming graphics and Artificial Intelligence. Now, unreal technology is one of the most potent and...

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