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ICBO BUILDING - BUILDING STANDARDS
ICBO
A description is not available for this item.
SMACNA BUILDING SYSTEMS - BUILDING SYSTEMS ANALYSIS AND RETROFIT MANUAL
March 1, 2011 - SMACNA
A description is not available for this item.
NEBB BUILDING SYSTEMS - Procedural Standards for Whole Building Systems Commissioning of New Construction
January 1, 2009 - NEBB

This publication provides comprehensive guidance for systematic development and implementation of a plan for commissioning building HVAC and Plumbing systems. The third edition represents a departure from past editions and is divided into three distinct parts: Standards, Process and...

IEEE NETWORK MANAGEMENT - THE CURRENT GUIDE TO NETWORK MANAGEMENT (CD-ROM)
IEEE
A description is not available for this item.
ICBO BUILDING COMBO - INTERNATIONAL BUILDING CODE - 3 VOLUME SET & CD-ROM
ICBO
A description is not available for this item.
IEEE 1888 SERIES - Ubiquitous Green Community Control Network Protocol
January 1, 2019 - IEEE

The standard describes a remote control architecture of digital community, intelligent building groups, and digital metropolitan networks; specifies interactive data formats between devices and systems; and gives a standardized definition of equipment, service services,...

ITU-T G.8121 - Characteristics of MPLS-TP equipment functional blocks
November 1, 2018 - ITU-T

This Recommendation describes both the functional components and the methodology that should be used in order to describe multi-protocol label switching - transport profile (MPLS-TP) layer network functionality of network elements; it does not describe individual MPLS-TP...

ITU-T Y.1381 - Characteristics of MPLS-TP equipment functional blocks
November 1, 2018 - ITU-T

This Recommendation describes both the functional components and the methodology that should be used in order to describe multi-protocol label switching - transport profile (MPLS-TP) layer network functionality of network elements; it does not describe individual MPLS-TP...

IEC 60730-2-14 - Automatic electrical controls – Part 2-14: Particular requirements for electric actuators
March 1, 2019 - IEC

This part 2-14 applies to electric actuators for use in, on, or in association with equipment for household and similar use. The equipment may use electricity, gas, oil, solid fuel, solar thermal energy, etc., or a combination thereof. NOTE Throughout this standard the word...

DIN EN ISO 13766-2 - Earth-moving and building construction machinery - Electromagnetic compatibility (EMC) of machines with internal electrical power supply - Part 2: Additional EMC requirements for functional safety (ISO 13766-2:2018)
December 1, 2018 - DIN

This document provides test methods and acceptance criteria for the evaluation of the electromagnetic compatibility (EMC) of earth-moving machinery, as defined in ISO 6165:2012, and of the following building construction machinery as classified in ISO/TR 12603:2010: - drilling and foundation...

ITU-T K.44 - Resistibility tests for telecommunication equipment exposed to overvoltages and overcurrents – Basic Recommendation
October 1, 2018 - ITU-T

This basic Recommendation describes resistibility tests for all telecommunication equipment against overvoltages and overcurrents for use by network operators and manufacturers. This Recommendation applies to all telecommunication equipment connected to external or...

CSA ISO/IEC 11801-5 - Information technology - Generic cabling for customer premises - Part 5: Data centres
January 1, 2019 - CSA

This part of ISO/IEC 11801 specifies generic cabling within and to the computer room spaces of data centre premises, or data centre spaces within other types of buildings. It covers balanced cabling and optical fibre cabling. This document is optimized for premises in which the maximum...

Building an RPG with Unity 2018
July 30, 2018 - PACKT

Build a high-end, multiplayer role-playing game (RPG) from scratch with C# and Unity 2018 Key Features *Get insights into Unity's user interface (UI) system and and build UIs for your RPG *Implement artificial intelligence (AI) to build intelligent entities that take your game to the next level...

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